Test: Asynchronous Event Testing
This example shows how to create an asynchronous test with the YUI Test framework for testing browser-based JavaScript code.
A code>Y.Test.Case object is created to test the
Y.Anim
object. The test waits until the animation is complete
before checking the settings of the animated element.
Asynchronous Events Test Example
This example begins by creating a namespace:
Y.namespace("example.test");
Y.namespace("example.test");
This namespace serves as the core object upon which others will be added (to prevent creating global objects).
Creating the TestCase
The first step is to create a new Y.Test.Case
object called AsyncTestCase
.
To do so, using the Y.Test.Case
constructor and pass in an object literal containing information about the tests to be run:
Y.example.test.AsyncTestCase = new Y.Test.Case({ //name of the test case - if not provided, one is auto-generated name : "Animation Tests", //--------------------------------------------------------------------- // Test methods - names must begin with "test" //--------------------------------------------------------------------- testAnimation : function (){ var myAnim = new Y.Anim({ node: '#testDiv', to: { width: 400 }, duration: 3, easing: Y.Easing.easeOut }); //assign oncomplete handler myAnim.on("end", function(){ //tell the TestRunner to resume this.resume(function(){ Y.Assert.areEqual(document.getElementById("testDiv").offsetWidth, 400, "Width of the DIV should be 400."); }); }, this, true); //start the animation myAnim.run(); //wait until something happens this.wait(); } });
Y.example.test.AsyncTestCase = new Y.Test.Case({ //name of the test case - if not provided, one is auto-generated name : "Animation Tests", //--------------------------------------------------------------------- // Test methods - names must begin with "test" //--------------------------------------------------------------------- testAnimation : function (){ var myAnim = new Y.Anim({ node: '#testDiv', to: { width: 400 }, duration: 3, easing: Y.Easing.easeOut }); //assign oncomplete handler myAnim.on("end", function(){ //tell the TestRunner to resume this.resume(function(){ Y.Assert.areEqual(document.getElementById("testDiv").offsetWidth, 400, "Width of the DIV should be 400."); }); }, this, true); //start the animation myAnim.run(); //wait until something happens this.wait(); } });
The only test in the Y.Test.Case
is called testAnimation
. It begins by creating a new
Anim
object that will animate the width of a div
to 400 pixels over three seconds. An
event handler is assigned to the Anim
object's end
event, within which the
resume()
method is called. A function is passed into the resume()
method to indicate
the code to run when the test resumes, which is a test to make sure the width is 400 pixels. After that, the
run()
method is called to begin the animation and the wait()
method is called to
tell the Y.Test.Runner
to wait until it is told to resume testing again. When the animation completes,
the end
event is fired and the test resumes, assuring that the width is correct.
Running the tests
With all of the tests defined, the last step is to run them:
//create the console var r = new Y.Console({ verbose : true, newestOnTop : false }); r.render('#testLogger'); //create the logger Y.Test.Runner.add(Y.example.test.AsyncTestCase); //run the tests Y.Test.Runner.run();
//create the console var r = new Y.Console({ verbose : true, newestOnTop : false }); r.render('#testLogger'); //create the logger Y.Test.Runner.add(Y.example.test.AsyncTestCase); //run the tests Y.Test.Runner.run();
Before running the tests, it's necessary to create a Y.Console
object to display the results (otherwise the tests would run
but you wouldn't see the results). After that, the Y.Test.Runner
is loaded with the Y.Test.Case
object by calling
add()
(any number of Y.Test.Case
and TestSuite
objects can be added to a Y.Test.Runner
,
this example only adds one for simplicity). The very last step is to call run()
, which begins executing the tests in its
queue and displays the results in the Y.Console
.