Yahoo! UI Library

anim  3.0.0

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Class Anim - extends Base

A class for constructing animation instances.

Constructor

Anim ( )

Properties

behaviors - static object

Bucket for custom getters and setters

DEFAULT_GETTER - static object

The default getter to use when getting object properties.

DEFAULT_SETTER - static object

The default setter to use when setting object properties.

DEFAULT_UNIT - static object

The default unit to use with properties that pass the RE_DEFAULT_UNIT test.

RE_DEFAULT_UNIT - static object

Regex of properties that should use the default unit.

Properties inherited from Attribute:

Properties inherited from Base:

Methods

_runFrame

private static void _runFrame ( )
Called per Interval to handle each animation frame.

getBezier

static Array getBezier ( points , t )
Get the current position of the animated element based on t. Each point is an array of "x" and "y" values (0 = x, 1 = y) At least 2 points are required (start and end). First point is start. Last point is end. Additional control points are optional.
Parameters:
points <Array> An array containing Bezier points
t <Number> A number between 0 and 1 which is the basis for determining current position
Returns: Array
An array containing int x and y member data

pause

static void pause ( )
Pauses all animation instances.
Chainable: This method is chainable.

run

static void run ( )
Runs all animation instances.
Chainable: This method is chainable.

stop

static void stop ( )
Stops all animation instances.
Chainable: This method is chainable.

Events

directionChange

directionChange ( event )
Fires when the value for the configuration attribute 'direction' is changed. You can listen for the event using the on method if you wish to be notified before the attribute's value has changed, or using the after method if you wish to be notified after the attribute's value has changed.
Parameters:
event <Event.Facade> An Event Facade object with the following attribute specific properties added:
prevVal
The value of the attribute, prior to it being set
newVal
The value the attribute is to be set to
attrName
The name of the attribute being set
subAttrName
If setting a property within the attribute's value, the name of the sub-attribute property being set

durationChange

durationChange ( event )
Fires when the value for the configuration attribute 'duration' is changed. You can listen for the event using the on method if you wish to be notified before the attribute's value has changed, or using the after method if you wish to be notified after the attribute's value has changed.
Parameters:
event <Event.Facade> An Event Facade object with the following attribute specific properties added:
prevVal
The value of the attribute, prior to it being set
newVal
The value the attribute is to be set to
attrName
The name of the attribute being set
subAttrName
If setting a property within the attribute's value, the name of the sub-attribute property being set

easingChange

easingChange ( event )
Fires when the value for the configuration attribute 'easing' is changed. You can listen for the event using the on method if you wish to be notified before the attribute's value has changed, or using the after method if you wish to be notified after the attribute's value has changed.
Parameters:
event <Event.Facade> An Event Facade object with the following attribute specific properties added:
prevVal
The value of the attribute, prior to it being set
newVal
The value the attribute is to be set to
attrName
The name of the attribute being set
subAttrName
If setting a property within the attribute's value, the name of the sub-attribute property being set

elapsedTimeChange

elapsedTimeChange ( event )
Fires when the value for the configuration attribute 'elapsedTime' is changed. You can listen for the event using the on method if you wish to be notified before the attribute's value has changed, or using the after method if you wish to be notified after the attribute's value has changed.
Parameters:
event <Event.Facade> An Event Facade object with the following attribute specific properties added:
prevVal
The value of the attribute, prior to it being set
newVal
The value the attribute is to be set to
attrName
The name of the attribute being set
subAttrName
If setting a property within the attribute's value, the name of the sub-attribute property being set

end

end ( ev )
fires after the animation completes.
Parameters:
ev <Event> The end event.

fromChange

fromChange ( event )
Fires when the value for the configuration attribute 'from' is changed. You can listen for the event using the on method if you wish to be notified before the attribute's value has changed, or using the after method if you wish to be notified after the attribute's value has changed.
Parameters:
event <Event.Facade> An Event Facade object with the following attribute specific properties added:
prevVal
The value of the attribute, prior to it being set
newVal
The value the attribute is to be set to
attrName
The name of the attribute being set
subAttrName
If setting a property within the attribute's value, the name of the sub-attribute property being set

iteration

iteration ( ev )
fires when an animation begins an iteration.
Parameters:
ev <Event> The iteration event.

iterationCountChange

iterationCountChange ( event )
Fires when the value for the configuration attribute 'iterationCount' is changed. You can listen for the event using the on method if you wish to be notified before the attribute's value has changed, or using the after method if you wish to be notified after the attribute's value has changed.
Parameters:
event <Event.Facade> An Event Facade object with the following attribute specific properties added:
prevVal
The value of the attribute, prior to it being set
newVal
The value the attribute is to be set to
attrName
The name of the attribute being set
subAttrName
If setting a property within the attribute's value, the name of the sub-attribute property being set

iterationsChange

iterationsChange ( event )
Fires when the value for the configuration attribute 'iterations' is changed. You can listen for the event using the on method if you wish to be notified before the attribute's value has changed, or using the after method if you wish to be notified after the attribute's value has changed.
Parameters:
event <Event.Facade> An Event Facade object with the following attribute specific properties added:
prevVal
The value of the attribute, prior to it being set
newVal
The value the attribute is to be set to
attrName
The name of the attribute being set
subAttrName
If setting a property within the attribute's value, the name of the sub-attribute property being set

nodeChange

nodeChange ( event )
Fires when the value for the configuration attribute 'node' is changed. You can listen for the event using the on method if you wish to be notified before the attribute's value has changed, or using the after method if you wish to be notified after the attribute's value has changed.
Parameters:
event <Event.Facade> An Event Facade object with the following attribute specific properties added:
prevVal
The value of the attribute, prior to it being set
newVal
The value the attribute is to be set to
attrName
The name of the attribute being set
subAttrName
If setting a property within the attribute's value, the name of the sub-attribute property being set

pause

pause ( ev )
fires when an animation is paused.
Parameters:
ev <Event> The pause event.

pausedChange

pausedChange ( event )
Fires when the value for the configuration attribute 'paused' is changed. You can listen for the event using the on method if you wish to be notified before the attribute's value has changed, or using the after method if you wish to be notified after the attribute's value has changed.
Parameters:
event <Event.Facade> An Event Facade object with the following attribute specific properties added:
prevVal
The value of the attribute, prior to it being set
newVal
The value the attribute is to be set to
attrName
The name of the attribute being set
subAttrName
If setting a property within the attribute's value, the name of the sub-attribute property being set

resume

resume ( ev )
fires when an animation is resumed (run from pause).
Parameters:
ev <Event> The pause event.

reverseChange

reverseChange ( event )
Fires when the value for the configuration attribute 'reverse' is changed. You can listen for the event using the on method if you wish to be notified before the attribute's value has changed, or using the after method if you wish to be notified after the attribute's value has changed.
Parameters:
event <Event.Facade> An Event Facade object with the following attribute specific properties added:
prevVal
The value of the attribute, prior to it being set
newVal
The value the attribute is to be set to
attrName
The name of the attribute being set
subAttrName
If setting a property within the attribute's value, the name of the sub-attribute property being set

runningChange

runningChange ( event )
Fires when the value for the configuration attribute 'running' is changed. You can listen for the event using the on method if you wish to be notified before the attribute's value has changed, or using the after method if you wish to be notified after the attribute's value has changed.
Parameters:
event <Event.Facade> An Event Facade object with the following attribute specific properties added:
prevVal
The value of the attribute, prior to it being set
newVal
The value the attribute is to be set to
attrName
The name of the attribute being set
subAttrName
If setting a property within the attribute's value, the name of the sub-attribute property being set

start

start ( ev )
fires when an animation begins.
Parameters:
ev <Event> The start event.

startTimeChange

startTimeChange ( event )
Fires when the value for the configuration attribute 'startTime' is changed. You can listen for the event using the on method if you wish to be notified before the attribute's value has changed, or using the after method if you wish to be notified after the attribute's value has changed.
Parameters:
event <Event.Facade> An Event Facade object with the following attribute specific properties added:
prevVal
The value of the attribute, prior to it being set
newVal
The value the attribute is to be set to
attrName
The name of the attribute being set
subAttrName
If setting a property within the attribute's value, the name of the sub-attribute property being set

toChange

toChange ( event )
Fires when the value for the configuration attribute 'to' is changed. You can listen for the event using the on method if you wish to be notified before the attribute's value has changed, or using the after method if you wish to be notified after the attribute's value has changed.
Parameters:
event <Event.Facade> An Event Facade object with the following attribute specific properties added:
prevVal
The value of the attribute, prior to it being set
newVal
The value the attribute is to be set to
attrName
The name of the attribute being set
subAttrName
If setting a property within the attribute's value, the name of the sub-attribute property being set

tween

tween ( ev )
fires every frame of the animation.
Parameters:
ev <Event> The tween event.

Events inherited from Base:

Configuration Attributes

direction - String

How iterations of the animation should behave. Possible values are "normal" and "alternate". Normal will repeat the animation, alternate will reverse on every other pass.
Default Value: "normal"

duration - NUM

The length of the animation. Defaults to "1" (second).

easing - Function

The method that will provide values to the attribute(s) during the animation. Defaults to "Easing.easeNone".

elapsedTime - Int

Current time the animation has been running.
Default Value: 0

from - Object

The starting values for the animated properties. Fields may be strings, numbers, or functions. If a function is used, the return value becomes the from value. If no from value is specified, the DEFAULT_GETTER will be used.

iterationCount - Int

The number of iterations that have occurred. Resets when an animation ends (reaches iteration count or stop() called).
Default Value: 0

iterations - Int

The number of times the animation should run
Default Value: 1

node - Node

The object to be animated.

paused - Boolean

Whether or not the animation is currently paused.
Default Value: false

reverse - Boolean

If true, animation begins from last frame
Default Value: false

running - Boolean

Whether or not the animation is currently running.
Default Value: false

startTime - Int

Date stamp for the first frame of the animation.
Default Value: 0

to - Object

The ending values for the animated properties. Fields may be strings, numbers, or functions.

Configuration attributes inherited from Base:


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